Tywin offered Tyrion as a replacement, only to be told by Lord Hoster that his daughter required a "whole man". As a young boy, Tyrion had committed to learn all sixteen of the wonders described by Lomas Longstrider to memory, and occasionally recited them during feasts. For years, he dreamed that one day he could travel the world and see them himself.
Tywin forbade him to go, and instead, gave him charge of all the cisterns and drains at Casterly Rock. Lord Tywin forbade Tyrion to go on this journey as well. For his twenty-third birthday, Tyrion received a mare from his brother Jaime. When the royal family leaves Winterfell, Tyrion rides north to see the Wall before returning south. He joins the ranger Benjen Stark and new recruit Jon Snow for the journey and is accompanied by two guards, Jyck and Morrec. During his time at the Wall, Tyrion befriends and advises Jon Snow. Tyrion sees himself as an outcast on similar ground as the bastard-born Snow and helps Jon cope with his identity and lot in life.
Before Tyrion leaves the Wall, Jon asks him to help his brother Bran in the same way that he helped Jon, which Tyrion promises to do. Despite initially receiving a hostile welcome from Robb Stark and an attack from the Stark direwolves at his arrival, Tyrion gives Maester Luwin plans for a special saddle that will allow Bran to ride a horse despite his disability and is offered rooms at Winterfell. He declines, choosing to stay at an inn nearby. Unknown to Tyrion, Catelyn was told by master of coin Petyr Baelish that the Valyrian steel dagger used in Bran's failed assassination attempt belonged to Tyrion.
Tyrion is tried for both Jon's murder and Bran's attempted murder, though he is innocent of both.
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To break him, Lysa locks him up in the sky cells. Tyrion thinks it possible that his siblings were responsible for the crimes he is accused of, but that Bran's assassination attempt seems too clumsily done to be Jaime's or Cersei's work. Tyrion eventually manages to bribe his gaoler, Mord , into telling Lysa that he is ready to confess. When Lysa summons the complete court of the Vale to hear his confession, he demands a trial by combat.
Tyrion and Bronn leave the Eyrie on the dangerous high road , and along the way they are surrounded by men of the mountain clans , led by Shagga. Tyrion uses his quick wits and words to win over the clansmen by promising them weapons, armor, and glory. The group rides out of the mountains, eventually reaching the Lannister host led by his father, Tywin, who has invaded the riverlands following Tyrion's capture. Tywin places Tyrion and his clansmen in the front for the upcoming battle with the Stark forces and Tyrion is given a number of new servants including a new squire , Podrick Payne.
That night, he sends Bronn looking for a female companion for him, and Bronn brings back a young camp follower named Shae , whom Tyrion takes an immediate liking to and takes into his service. Tywin does not trust the "jackanapes" on the small council —Baelish, Grand Maester Pycelle , and master of whisperers Varys —and wants Tyrion to rein in his newly-crowned nephew and prevent further mistakes from Joffrey like Lord Eddard Stark 's execution, but forbids him from taking Shae to court.
Tyrion disobeys his father as much as he dares and brings Shae to King's Landing with him in secret. Tyrion, along with his mountain clansmen, Shae, and Bronn, arrives at King's Landing during the tourney on King Joffrey's name day and presents Tywin's letter which names him Hand in his father's absence, much to Cersei's dismay. She threatens to name it a forgery and throw him in the dungeon, but Tyrion promises to help her get Jaime back and Cersei concedes. She also admits she needs help and agrees to ally herself with Tyrion, though they both have no intention of keeping it.
This leads to a power struggle between the two. Tyrion takes up residence in the Tower of the Hand and as his first act of business removes the heads of the executed Stark household from the walls of the Red Keep. To further garner Dornish support, he offers Doran Martell , Prince of Dorne , a seat on the small council and promises to turn over the men that murdered Doran's sister Elia. With his place at court secure and successfully outsmarting Cersei at every turn, Tyrion begins a series of initiatives to prepare the city for the siege, commanding the construction of fishing boats.
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He also opens the kingswood for hunting and sends gold cloaks out to forage, but this is still not enough to feed the overcrowded city. He commands the blacksmiths around the city to begin construction on a giant chain which will allow him to close the Blackwater Rush.
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Tyrion sets Shae up in a manse outside the Red Keep to keep her existence in King's Landing a secret. Once inside the brothel, Tyrion passes through a tunnel that takes him to a location where he can safely travel to Shae's manse without being followed. Tyrion's cousin, Ser Cleos Frey , brings peace terms from Robb Stark, asking that Sansa and Arya Stark be released although Arya is not, in fact, held at King's Landing in exchange for all captives save Jaime, and that Joffrey renounce all claims to the north and riverlands.
Alliser is mocked by Tyrion and the court, but is promised his pick of the city's dungeons as recruits. Tyrion is furious and swears to take from Cersei everything she cares about. When Stannis's forces attack King's Landing in the Battle of the Blackwater , Tyrion sets in place a giant chain in Blackwater Bay which traps many ships, Lannister and Baratheon alike.
The wildfire commissioned from the alchemists is then launched at the ships and they are trapped in the bay to burn. He then continues with his men to hold the men crossing over a makeshift bridge made of the sinking galleys of Stannis's fleet in the river. During the battle, Ser Mandon Moore of the Kingsguard turns on Tyrion and tries to kill him, slicing off his nose, but Tyrion is saved by his squire, Podrick Payne , before Mandon can kill him.
After the Battle of the Blackwater , Tyrion is left with a grisly facial scar. Lord Tywin has assumed his role as Hand of the King , greatly diminishing Tyrion's power. He is eventually named master of coin as Lord Petyr Baelish 's replacement. His father pushes him to consummate the marriage with Sansa for the good of House Lannister , but Tyrion never does - a decision that earns him scorn and jest in court.
At Joffrey's wedding feast , Tyrion gets into an altercation with the king, and soon afterwards Joffrey is murdered, an act for which Tyrion is unjustly accused and arrested by the Kingsguard at the command of Cersei. Tyrion is imprisoned in a tower cell of the Red Keep, where he prepares his defense for the trial and tries to summon witnesses that could help his case.
Cersei brings Ser Osmund Kettleblack to the stand, who lies that Joffrey believed Tyrion meant to murder him; Grand Maester Pycelle claims that Tyrion stole poison from him; And Shae testifies that Tyrion and Sansa plotted the murder together, before humiliating Tyrion before. After Prince Oberyn Martell visits Tyrion's cell and offers to serve as his champion, Tyrion demands a trial by combat.
Oberyn battles against Ser Gregor Clegane and manages to mortally wound him, but Gregor eventually has the upper hand and kills Oberyn. Oberyn's death condemns Tyrion to the black cells and death, but the night before he is to be executed, he is freed from his prison cell by his brother Jaime, with the assistance of Varys , who is to take Tyrion to the Free Cities.
Jaime reveals that Tysha had not been a prostitute. She had genuinely loved Tyrion, but Tywin had forced Jaime to lie about it. Furious, Tyrion swears retribution on Jaime, Tywin, and Cersei. He also torments Jaime by telling his brother of Cersei's repeated infidelities, and falsely claims responsibility for Joffrey's death.
While following Varys through the tunnels of the Red Keep , Tyrion recognizes a secret tunnel leading to the Tower of the Hand. He asks Varys for directions, and climbs up to Tywin's chambers. There, he finds Shae in Tywin's bed. He strangles her, and then confronts his father about Tysha, whom Tywin remembers as Tyrion's "first whore". Tyrion warns him not to call her a whore again and demands to know what happened to her. When Tywin does answers she went "wherever whores go", Tyrion slays his father in fury, shooting him with a crossbow.
Cersei offers a lordship to anyone who brings her the vanished Tyrion. Tyrion flees across the narrow sea , pondering his options and considering himself a kinslayer. Tyrion arrives drunk and despondent at the manse of Magister Illyrio Mopatis in Pentos. During the trip, Tyrion assumes the aliases Yollo and Hugor Hill. The companions plan to meet Daenerys in Volantis to strengthen her cause. When the boat is ambushed by stone men in Chroyane , Jon rescues Tyrion from the Rhoyne.
Tyrion is then captured in a brothel by Ser Jorah Mormont  and brought to Volantis, as Jorah plans to bring Tyrion to Daenerys to regain her favor. Jorah takes him to the widow of the waterfront to try and arrange passage out of Volantis. There Tyrion meets a female dwarf performer named Penny who, upon learning that Tyrion was indirectly responsible for her brother Oppo 's death, tries to kill him.
On the ship Penny eventually befriends Tyrion. While aboard the Selaesori Qhoran , Tyrion makes the acquaintance of Moqorro , who sees visions in flames. Other editions. Enlarge cover. Error rating book. Refresh and try again. Open Preview See a Problem? Details if other :. Thanks for telling us about the problem. Return to Book Page. Preview — Dragon Hand by Mark Gummere. From restaurants and bars to card rooms rich with trouble, from neighborhood houses fronting for brothels to gun play in Golden Gate Park, the sights, sounds, and smells of Chinatown and San Francisco make Dragon Hand an exciting and fast-paced crime novel, the third in the Lucky Lucas series.
The fourth novel in the Lucky Lucas series is underway. Get A Copy. Common lawn games include horseshoes , sholf , croquet , bocce , lawn bowls , and stake. A tabletop game is a game where the elements of play are confined to a small area and require little physical exertion, usually simply placing, picking up and moving game pieces.
Most of these games are played at a table around which the players are seated and on which the game's elements are located. However, many games falling into this category, particularly party games , are more free-form in their play and can involve physical activity such as mime. Still, these games do not require a large area in which to play them, large amounts of strength or stamina, or specialized equipment other than what comes in a box. This class of games includes any game in which the skill element involved relates to manual dexterity or hand-eye coordination, but excludes the class of video games see below.
Games such as jacks , paper football , and Jenga require only very portable or improvised equipment and can be played on any flat level surface, while other examples, such as pinball , billiards , air hockey , foosball , and table hockey require specialized tables or other self-contained modules on which the game is played. The advent of home video game systems largely replaced some of these, such as table hockey, however air hockey, billiards, pinball and foosball remain popular fixtures in private and public game rooms.
These games and others, as they require reflexes and coordination, are generally performed more poorly by intoxicated persons but are unlikely to result in injury because of this; as such the games are popular as drinking games. In addition, dedicated drinking games such as quarters and beer pong also involve physical coordination and are popular for similar reasons.
Board games use as a central tool a board on which the players' status, resources, and progress are tracked using physical tokens. Many also involve dice or cards. Most games that simulate war are board games though a large number of video games have been created to simulate strategic combat , and the board may be a map on which the players' tokens move. Virtually all board games involve "turn-based" play; one player contemplates and then makes a move, then the next player does the same, and a player can only act on their turn.
This is opposed to "real-time" play as is found in some card games, most sports and most video games. Some games, such as chess and Go , are entirely deterministic, relying only on the strategy element for their interest. Such games are usually described as having "perfect information"; the only unknown is the exact thought processes of one's opponent, not the outcome of any unknown event inherent in the game such as a card draw or die roll. Children's games, on the other hand, tend to be very luck-based, with games such as Candy Land and Chutes and Ladders having virtually no decisions to be made.
By some definitions, such as that by Greg Costikyan , they are not games since there are no decisions to make which affect the outcome. Most other board games combine strategy and luck factors; the game of backgammon requires players to decide the best strategic move based on the roll of two dice. Trivia games have a great deal of randomness based on the questions a person gets. German-style board games are notable for often having rather less of a luck factor than many board games. Board game groups include race games , roll-and-move games, abstract strategy games , word games , and wargames , as well as trivia and other elements.
Some board games fall into multiple groups or incorporate elements of other genres: Cranium is one popular example, where players must succeed in each of four skills: artistry, live performance, trivia, and language. Card games use a deck of cards as their central tool. These cards may be a standard Anglo-American card deck of playing cards such as for bridge , poker , Rummy , etc. Uno and Rook are examples of games that were originally played with a standard deck and have since been commercialized with customized decks.
Some collectible card games such as Magic: The Gathering are played with a small selection of cards that have been collected or purchased individually from large available sets. Some board games include a deck of cards as a gameplay element, normally for randomization or to keep track of game progress.
Conversely, some card games such as Cribbage use a board with movers, normally to keep score. The differentiation between the two genres in such cases depends on which element of the game is foremost in its play; a board game using cards for random actions can usually use some other method of randomization, while Cribbage can just as easily be scored on paper. These elements as used are simply the traditional and easiest methods to achieve their purpose. Dice games use a number of dice as their central element.
Board games often use dice for a randomization element, and thus each roll of the dice has a profound impact on the outcome of the game, however dice games are differentiated in that the dice do not determine the success or failure of some other element of the game; they instead are the central indicator of the person's standing in the game.
As dice are, by their very nature, designed to produce apparently random numbers , these games usually involve a high degree of luck, which can be directed to some extent by the player through more strategic elements of play and through tenets of probability theory.
Such games are thus popular as gambling games; the game of Craps is perhaps the most famous example, though Liar's dice and Poker dice were originally conceived of as gambling games. Domino games are similar in many respects to card games, but the generic device is instead a set of tiles called dominoes , which traditionally each have two ends, each with a given number of dots, or "pips", and each combination of two possible end values as it appears on a tile is unique in the set.
The games played with dominoes largely center around playing a domino from the player's "hand" onto the matching end of another domino, and the overall object could be to always be able to make a play, to make all open endpoints sum to a given number or multiple, or simply to play all dominoes from one's hand onto the board. Sets vary in the number of possible dots on one end, and thus of the number of combinations and pieces; the most common set historically is double-six , though in more recent times "extended" sets such as double-nine have been introduced to increase the number of dominoes available, which allows larger hands and more players in a game.
Muggins , Mexican Train , and Chicken Foot are very popular domino games. Texas 42 is a domino game more similar in its play to a "trick-taking" card game. Variations of traditional dominoes abound: Triominoes are similar in theory but are triangular and thus have three values per tile.
Similarly, a game known as Quad-Ominos uses four-sided tiles. Some other games use tiles in place of cards; Rummikub is a variant of the Rummy card game family that uses tiles numbered in ascending rank among four colors, very similar in makeup to a 2-deck "pack" of Anglo-American playing cards. Mahjong is another game very similar to Rummy that uses a set of tiles with card-like values and art.
Lastly, some games use graphical tiles to form a board layout, on which other elements of the game are played. Settlers of Catan and Carcassonne are examples.
In each, the "board" is made up of a series of tiles; in Settlers of Catan the starting layout is random but static, while in Carcassonne the game is played by "building" the board tile-by-tile. Hive , an abstract strategy game using tiles as moving pieces, has mechanical and strategic elements similar to chess , although it has no board; the pieces themselves both form the layout and can move within it. Pencil and paper games require little or no specialized equipment other than writing materials, though some such games have been commercialized as board games Scrabble , for instance, is based on the idea of a crossword puzzle , and tic-tac-toe sets with a boxed grid and pieces are available commercially.
These games vary widely, from games centering on a design being drawn such as Pictionary and "connect-the-dots" games like sprouts , to letter and word games such as Boggle and Scattergories , to solitaire and logic puzzle games such as Sudoku and crossword puzzles.
A guessing game has as its core a piece of information that one player knows, and the object is to coerce others into guessing that piece of information without actually divulging it in text or spoken word.
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Charades is probably the most well-known game of this type, and has spawned numerous commercial variants that involve differing rules on the type of communication to be given, such as Catch Phrase , Taboo , Pictionary , and similar. Video games are computer - or microprocessor -controlled games. Computers can create virtual spaces for a wide variety of game types.
Some video games simulate conventional game objects like cards or dice, while others can simulate environs either grounded in reality or fantastical in design, each with its own set of rules or goals. More esoteric devices such as paddle controllers have also been used for input. There are many genres of video game; the first commercial video game, Pong , was a simple simulation of table tennis. As processing power increased, new genres such as adventure and action games were developed that involved a player guiding a character from a third person perspective through a series of obstacles.
This "real-time" element cannot be easily reproduced by a board game, which is generally limited to "turn-based" strategy; this advantage allows video games to simulate situations such as combat more realistically. Additionally, the playing of a video game does not require the same physical skill, strength or danger as a real-world representation of the game, and can provide either very realistic, exaggerated or impossible physics, allowing for elements of a fantastical nature, games involving physical violence, or simulations of sports.
Lastly, a computer can, with varying degrees of success, simulate one or more human opponents in traditional table games such as chess , leading to simulations of such games that can be played by a single player. In more open-ended computer simulations, also known as sandbox-style games, the game provides a virtual environment in which the player may be free to do whatever they like within the confines of this universe. Sometimes, there is a lack of goals or opposition, which has stirred some debate on whether these should be considered "games" or "toys".
Crawford specifically mentions Will Wright 's SimCity as an example of a toy. Online games have been part of culture from the very earliest days of networked and time-shared computers. Early commercial systems such as Plato were at least as widely famous for their games as for their strictly educational value. Modern online games are played using an Internet connection; some have dedicated client programs, while others require only a web browser. Some simpler browser games appeal to demographic groups notably women and the middle-aged that otherwise play very few video games.
Role-playing games, often abbreviated as RPGs, are a type of game in which the participants usually assume the roles of characters acting in a fictional setting. Together, the players may collaborate on a story involving those characters; create, develop, and "explore" the setting; or vicariously experience an adventure outside the bounds of everyday life.
The term role-playing game has also been appropriated by the video game industry to describe a genre of video games. These may be single-player games where one player experiences a programmed environment and story, or they may allow players to interact through the internet.